Is Acrobatics useful in Oblivion?
Acrobatics allows your character to jump higher and fall greater distances without taking damage. Acrobatics also affects your ability to maneuver in midair. At high levels, you can actually jump one direction and completely change directions mid-jump. At higher levels, jumping can be incorporated into combat.
Is Acrobat a good class oblivion?
Due primarily to their stealthy characteristics, Acrobats retain a high ability to score critical hits when in combat. They also possess an uncanny ability to leap great distances and climb more quickly and confidently than the average thief. Acrobats are some of the fleetest characters in any game.
Is Mercantile useful in Oblivion?
Usefulness. Mercantile is not generally considered a useful skill. However, there is some benefit in obtaining the Journeyman level, as being able to sell any kind of goods to any merchants can save significant amounts of time looking for a particular salesman.
Can skills go over 100 oblivion?
Some magical effects can increase your skill above 100, but in general increases above 100 have no real effect. The only exceptions are Acrobatics and Athletics, which will continue to increase your character’s jump height and run speed respectively, up to a maximum value of 255.
What is oblivion level cap?
Level caps Oblivion – 50; can be higher depending on skill levels, class, and birthsign.
How do you dodge in Oblivion?
Dodge is a skill unlocked upon reaching Journeyman (50) status in the Acrobatics skill. It allows the character to roll swiftly in any direction. The move can be performed by holding Block and pressing the jump button while moving in any direction.
What is the best Birthsign in Oblivion?
Oblivion: The Best Birthsigns, Ranked
- 1 The Atronach. The Atronach gives you a permanent 150 points of Magicka.
- 2 The Warrior. When heading into the realms of Oblivion, you need to be strong to battle the Daedra.
- 3 The Lady.
- 4 The Thief.
- 5 The Mage.
- 6 The Lord.
- 7 The Apprentice.
- 8 The Lover.
What is the fastest way to level up Acrobatics in Oblivion?
Leveling tips. Two fastest way to increase Acrobatics is either spam-jump upward a slope (hill or stairway) or fall from high enough to take damage. The Cloud Ruler Temple stairway is the perfect place.
Is speechcraft useful oblivion?
Speechcraft affects disposition, i.e., how people react to you and how much they like you. Speechcraft can also be used to lower the disposition of some NPCs below their aggression rating as an alternative to a Frenzy spell (helps with Mercantile).
What merchant has the most money in Oblivion?
Varel Morvayn at Morvayn’s Peacemakers (Skill 40, 1200-2200 gold) – Varel is the best for expensive goods. Unlike the other exceptions, he will buy weapons and armor — the main money-maker for most players — without the need to first reach Journeyman skill.
Does acrobatics reduce fall damage in Oblivion?
The fall damage reduction provided by Acrobatics is so tiny as to be useless in unmodified Oblivion, due to an incorrect game setting FJumpFallSkillMult. At an Acrobatics skill of 100, fall damage is only reduced by 1%.
Is Oblivion a good game?
Oblivion is, by comparison to many other RPGs, actually pretty light in its subject matter. Yes, the game is about a demonic invasion of a Tolkien-esque high-fantasy realm, but it still doesn’t ever feel weighty. Occasionally, however, it genuinely does – one such case is the suicidal troll. Yep, the game made me feel for a troll.
What does acrobatics do in ESO?
Acrobatics allows your character to jump higher and fall greater distances without taking damage. Acrobatics also affects your ability to maneuver in midair. At high levels, you can actually jump one direction and completely change directions mid-jump.
Is acrobatics useful in Dungeons?
Acrobatics is useful when escaping enemies by jumping to where they cannot go. It is also a nice resource when helping to raise one’s speed stat, which in turn helps one’s light armor rating. However, a lot of dungeons do not have any safe places to jump to in order to get away from opponents.