Who is the target audience for gaming?
Audience demographics 27%. Age distribution skews much younger for online gaming worldwide. This makes sense given these generations are who we expect to actively search and play games online. 67% of visitors are between the ages of 18-34, with 35% being between 18-24.
What percentage of video game players are female?
41.5 percent
In 2021, 41.5 percent of video game players in the United States were female, with the remaining 58.5 percent being male.
What percentage of esports are female?
While it is traditionally a hobby primarily enjoyed by male viewers, estimates suggest that 22 percent of eSports fans worldwide are female.
Who are video games aimed at?
Gaming Demographics by Age The youngest age group, applicants aged 18-24, has the highest percentage of video game players. About 16% of applicants under 24 have made video game purchases, followed by 14% of applicants aged 25-27 and 12% of those aged 28-30.
What are the demographics of gamers?
The current demographic for video games is dominated by people aged 18–34, with 38% of players. Other large groups are people under 18, with 20%, and 35–44 year-olds, with 14%. Of all gamers, 55% of the gamers are male, while 45% are women. The numbers are country-dependent, but this is a general average.
What percent of Genshin players are female?
The gender distribution is quite balanced. 55% of Genshin impact players are male, while the remaining 45% are female. When it comes to age, 27% are under 25, while the average age is 35.
Is esport gender neutral?
Missing role models: Esports tournaments are generally open to women* and men*. However, the esports scene is very male-dominated. This applies to players*, but also to all other areas, such as management or members of eSports associations. Women* therefore often do not see a career in esport as an option in itself.
Does gender matter gaming?
In addition, gender-related differences in IGD do not appear linked to skill levels in gaming, as studies suggest that female and male gamers have comparable gaming skills (Shen et al., 2016).